Conference and Journal Papers

(Fully reviewed)


Meta‑summaries effective for improving awareness and understanding of COVID‑19 vaccine safety research Williams, S., Lee, J., Halperin, B., Liao, J., Hsieh, G., and Reinecke, K. (2022). Scientific Reports 12, 19987.

An HCI Research Agenda for Online Science Communication Williams, S., Jones, R., Reinecke, K., and Hsieh, G. (2022). Proceedings of the ACM on Human Computer Interaction, 6, CSCW.

The Effects of User Comments on Science News Engagement Williams, S. and Hsieh, G. (2021). Proceedings of the ACM on Human Computer Interaction, 5, CSCW.

Understanding Analytics Needs of Video Game Streamers. Mallari, K., Williams, S., and Hsieh, G. (2021). In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

Parallel Journeys of Patients with Cancer and Depression: Challenges and Opportunities for Technology-Enabled Collaborative Care. Suh, J., Williams, S., Fann, J.R., Fogarty, J., Bauer, A.M., and Hsieh, G. (2020). Proceedings of the ACM on Human Computer Interaction, 4, CSCW.


Workshop papers, poster papers, and abstracts

(Lightly reviewed)


Sharif, A., Pruekcharoen, P., Ramesh, T., Shang, R., Williams, S., & Hsieh, G. (2022). “What’s going on in Accessibility Research?” Frequencies and Trends of Disability Categories and Research Domains in Publications at ASSETS.

A Parallel Journeys Perspective on Technology-Supported Depression Care for Patients with Cancer. Suh, J., Williams, S., Fann, J.R., Fogarty, J., Bauer, A.M., and Hsieh, G. CHI 2020, Workshop on Technology Ecosystems & Mental Health.

Information Needs of Streamers. Mallari, K., Williams, S., and Hsieh, G. CHI 2020, Workshop on Spectator Experience in Gaming and eSports.